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Senior Rendering Engineer - MPG - Fully remote from the UK or the EU

Climax Studios

RemoteSouth AfricaPosted 01 Nov 2026
Employee

Remote, South Africa

MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.

Requirements

Demonstrable experience in rendering or engine engineering, shipping rendering systems for AAA, film/VFX, XR or simulation

Solid experience with modern C++ and confident shader authoring and debugging (HLSL, MSL or GLSL)

Production experience with one of Metal, DirectX 12, Vulkan or GNM/GNMX and the appetite to pick up others

Working knowledge of the pipeline: rasterization, compute and an understanding of hardware-accelerated ray tracing

Familiarity with modern techniques: PBR, GI, ambient occlusion, volumetrics and post-processing (AA, HDR, tone mapping, motion blur)

Comfortable dropping into unfamiliar codebases and making sound...

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