Senior Rendering Engineer - MPG - Fully remote from the UK or the EU
Climax Studios
Remote, South Africa
MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.
Requirements
Demonstrable experience in rendering or engine engineering, shipping rendering systems for AAA, film/VFX, XR or simulation
Solid experience with modern C++ and confident shader authoring and debugging (HLSL, MSL or GLSL)
Production experience with one of Metal, DirectX 12, Vulkan or GNM/GNMX and the appetite to pick up others
Working knowledge of the pipeline: rasterization, compute and an understanding of hardware-accelerated ray tracing
Familiarity with modern techniques: PBR, GI, ambient occlusion, volumetrics and post-processing (AA, HDR, tone mapping, motion blur)
Comfortable dropping into unfamiliar codebases and making sound...
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